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Academic Project - Hell Break

Audio Lead

Apr. 2021 - Current

Hell Break is a first-person action-arcade run-and-gun game. The player must overcome waves of creatures of various difficulties as they climb through a hellish environment. Collecting powerups and unique weapons to assist them, as they outrun the rising lava that poses a constant obstacle.

Hell Break is currently under active development and is planned to be completed in April of 2022.

Academic Project - Duna

Tech Director

Sep. 2020 - Jul. 2021

Duna is a third-person action-adventure game where the player must traverse fantasy-styled woodlands, overcome goblins by utilizing fast-paced combos, and reach the legendary mountainside to deliver a baby dragon to its homeland. 

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Duna is an avid challenge, boasting a team roster of 17 people. It has been one of the best learning experiences I've received. As Tech Director, it's my responsibility to oversee the programmatic side of things, including integrations, source-control management, style-guide, code reviews, task management, and cross-discipline communication. 

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Academic Project - Bogart

Tech Director

Sep. 2019 - May 2020

A 2D side-scrolling fantasy adventure platformer where you play as Bogart, a wizard mouse trying to get home through the forest. Bounce on mushrooms and collect fireflies as you guide Bogart home!

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Created from the ground up in OpenGL. The majority of the allotted time was spent creating our engine, including a fully fleshed-out level editor (using ImGui). Bogart's Little Adventure was built as a demonstration of our engine's capacity.

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